Tremors 5: Bloodlines
Tremors 5: Bloodlines
PG-13 | 06 October 2015 (USA)
Tremors 5: Bloodlines Trailers

When Gummer is hired to capture a deadly creature terrorizing South Africa, he and his new sidekick, Travis Welker, engage in another battle of survival against the fiercely aggressive Graboids.

Reviews
fstafford

I liked the movies when produced by Stampede Entertainment better. Universal Studios did Tremors 5 and retained none of the original writers. I'd love to see an Earl and Burt reunion on a future release. With both in their 70s, it would need to be soon. Still, this isn't a bad movie. Keeping the original Burt made the transition to Universal almost unnoticeable. I'd still watch this one a few more times. It's worth the watch.

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jacobjohntaylor1

This is a great movie. It is very scary. It has a great story line. I also has great acting. The original Tremors is better. Tremors 2 is also better. But still is a great movie. This is better then Tremors 3. It also better then Tremors 4. This is one of the scariest movies from 2015. 5.3 is a good ratting. But this is such a good movie that 5.3 is underrating it. I give this movie 9 out 10. Because it is one of the best horror movies from 2015. See this movie. It is a great movie. I need more lines and I am running out of things to say. Great movie great movie great movie. great movie great movie great movie great movie. See it. See all the Tremors movies.

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GL84

Hired to come out to South Africa, a survivalist and his protégée finds their claims of being overrun by a breed of giant, vicious worms similar to ones he has dealt with in the past are true and sets out to stop them from overtaking the area.Overall this one here offers quite an enjoyable and exciting rebirth of the series. What really tends to give this one a lot of enjoyment is the fact that there's such an exciting and coherent tone with the rest of the franchise despite this one again going for pretty much the same route as its predecessors did. Containing the same kind of goofy humor and one-liners present throughout the other films here, coming from a rather nice new source in the family relationship that's uncovered here which manages to come off as rather fun in its own way but certainly allows the rest of the film's bumbling nature and escalation of situations out of their control to be perfectly in keeping with franchise expectations and furthering the sense of unity here by really making it feel part of that universe overall. This nicely extends into the action here which is where the film really gets quite good as the numerous confrontations throughout here are pretty exciting, fun and action-packed offering plenty of enjoyable features. From the opening attack out in the bushlands where the victim falls into the underground tunnel and discovered topside, the creatures' first attack on the campsite as the night-vision goggles are useless to prevent it from attacking the guides inside, the bridge ambush against the flying form and finally the non-stop finale where they locate the nests and destroy it, the big assault at the second sanctuary that destroys the whole facility and the big action-packed finale where they finally get the creatures for good, this whole section of the film is highly enjoyable and manages to get some highly exciting moments. Even with all this action, there's some great fun in the way they manage to give the creatures a little bit more personality, not just simply turning this into a hunting party using their previous knowledge without much difficulty in executing their plans but managing some nice surprises along the way. Not only here with the notion of why the creatures are attacking but also with the use of yet another strong evolutionary adaptation giving to them in here that allows for some additional suspense in the finale where that comes into great play here when it makes the most sense to utilize it. Coupled with some fun splattery messes for the creatures' deaths as well as great design-work on the creatures who truly look impressive with more of a budget to realize them in the best they've ever looked, there's a lot to like here. The only real exposed flaw to be found here is the fact that this one tends to run through several plot-threads simply to eat up time here that go nowhere simply to eat up time as there's not a whole lot of length to the worm attacks, meaning the film features such useless parts as the corrupt businessman who wants to capture them despite clearly seeing how dangerous they are, the useless romantic triangle that was simply doomed from the start and the continued insistence on the language barrier between them when there's clearly nothing going on other than keeping the weaponry out of his hands needlessly which really gets quite old. Beyond that, this one turned out rather fun and enjoyable.Rated PG-13: Violence, Language, mild ceremonial tribal drug use and children-in-jeopardy.

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doofuspoofus

First off I think its pretty obvious that only the character Burt can truly keep the Tremors franchise going at this point. And let's be honest the first one is the best one and also truly the only one that should have been made in my opinion however it's a cool franchise however cheesy it may have become.I thought Jamie Kennedy's character was funny enough and the hot African chick was a nice little add on. It's hilarious how some parts were reminiscent of Jurrasic Park. I was just glad they didn't make the graboid's claws tap on the ground.All and all it was entertaining. It was funny even though at times it tried too hard to be but I liked the updated graboid features including tentacles that detached. It was directed well and not shocking at all but it hints at a part six. If you're a tremors fan see it but if you've never seen a Tremors movie at all skip it. Although if you've never seen a Tremors movie see the first one. It's the only classic in a franchise of cheesy follow-ups.

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