This is a documentary film about some famous indie game developers. In this film, their thoughts, conflict, and enthusiasm are told. I think all indie games players should watch this film.I often play games on Steam so I've played many indie games, but before watching this movie, I've never think about developers. Players often complain about quality of games, bug, price and so on without thinking about developers. Even if the developing team in a big company releases a terrible game and players criticize that bitterly, they don't think we won't create game anymore because they can make with a lot of mates and use much money. In contrast, indie game developers can't use so much money and some of them create games solo, so if their games are criticized, they may stop creating games. Of course some criticisms are useful for create new one, but I think most are meaningless.Nowadays, by changing market, the number of indie games is increasing tremendously. So now, to understand their distress and protect their creativity, all players should watch this. This is the best movie about game.
... View MoreThe filmmakers focused on four of the most eccentric, pretentious, controversial indie developers they could find -- three of whom were essentially starving themselves while working on their games. It makes for an entertaining film, but it doesn't really represent indie development. That being said: I watched the film 5 times. 9 stars.
... View MoreI consider myself to be a pretty dedicated gamer and have always been fascinated in both the playing and the development of video games. This beautifully shot, fantastically produced documentary has taught me so much about what goes on beyond the pixels and programming. What I thought was going to be a sort of development diary was actually a very emotionally charged journey through the lives of independent video game developers. The games featured (Super Meat Boy, Fez and Braid) are all games I've played and I feel that I've taken them for granted. I knew video game development was hard, but I never knew the extent to how emotionally attached the developers get to their game. There were times where you fully empathise with the developers and I'd be lying if I said I didn't shed a tear or two. To complement the wonderful 'indie' style was a beautiful blend of cinematography. Everything was shot perfectly and it made it feel like more of an experience than a run-of-the-mill documentary. Long story short, watch this documentary. It's inspiring, beautiful and truly shows the emotional impact that games have upon their developers.
... View MoreSolid amounts of time spent navigating Super Mario in the '90s did not make me a huge fan of video games. This mustachioed plumber was both - a great entertainer and timewaster. Co-directors of documentary Indie Game: The Movie (2012) Lisanne Pajot and James Swirsky do not try to advocate possible benefits of video games either. They let us witness final stages of few independent games development, giving thorough insight of what it feels like to be on the outskirts of the ever growing 10-digit revenue industry. Indie Game: The Movie was not made for game professionals, it was made for average person who tried to play at least once. Where you hooked? Where you excited? Well, you were expected to, as apparently, it might take up to several years of daily overtimes to create even a simple game. Now, compare large production company with unlimited budget and army of developers versus team of two or even one working on an indie game. It's hit or miss and either way – very personal. "Meat Boy is a boy made of meat. He is a boy without a skin, so he is exposed to the elements. Maybe he is always in pain, but he just deals with it..." tells developer of Super Meat Boy, calling this game the best form of communication. As a book for the writer, as a painting for the painter, this film proves – a game is someone's whole life.Co-directors did a brilliant job editing this picture. Indie Game: The Movie, unlikely for descriptive documentary, is stunningly picturesque. Long, almost landscape and urban photo-like frames changing extreme close-ups, which makes spectators go through full scope of emotions. Clever editing (awarded at Sundance) and soundtrack made same scenes very symbolic and engaging, so that I've found myself almost jumpy about the success of these games. "If you don't see a vulnerability in somebody, you're probably not relating with them on a very personal level." says another successful indie game developer.Strong parallels can be made between indie games and indie films. High level of freedom and control on one side of the scales, immeasurable amounts of efforts and emotional attachment, preventing from critical view on the other. Peace, Popcornwww.popcornbanned.com
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