Dead Space: Aftermath
Dead Space: Aftermath
NR | 25 January 2011 (USA)
Dead Space: Aftermath Trailers

The year is 2509 and not only has Earth lost contact with the Ishimura and Isaac Clarke, but now also the USG O'Bannon, the first responder ship sent to rescue them. Four crew members of the O'Bannon have survived. But what happened to the rest of the crew? What were they doing? What secrets are they keeping? All to be revealed...in the Aftermath! --- Dead Space: Aftermath is a fast paced, horrifying thrill ride told through the perspective of the four survivors by several renowned international directors. Dead Space: Aftermath is an animated film that bridges the storyline between the video games Dead Space and Dead Space 2.

Reviews
IDontRideBarrels

Overall this is a fairly mediocre film. It's short, under 80 minutes, so it's not a waste of time even if you hate it. Dead Space: Downfall is much better even though it's 3 years older. The plot is more cohesive and so is the animation style, a very important aspect.While there can be some complaints about the plot in Aftermath (mostly regarding repetition), it's reasonably decent, and the biggest complaint is the visual aspect. The film is divided into multiple parts and each is made differently - some with 2D animation and some with 3D animation. The 3D is completely awful despite the lighting (inexcusably worse than cutscenes from some PS1 games) and the 2D is weird in the last portion (not objectively BAD, but the style isn't fitting and heavily conflicts with previous sections). Most people would probably rate this as a 7 or 8 if Aftermath used the first part's 2D animation throughout.If you're a fan of Dead Space it's probably worth watching Aftermath, but I wouldn't recommend it; I'd recommend Downfall instead. It's not amazing, but it's much better than Aftermath in all aspects.

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Rectangular_businessman

This wasn't a very good anthology movie in my opinion.While "Dead Space: Aftermath" had a better plot than "Dead Space: Downfall" (Which only consisted into showing a bunch of characters killing and being killed by monstrous aliens) the poor animation and the thin characterization doesn't allow this to be a truly enjoyable film.The CGI from this movie was very ugly and unappealing. It almost like something done in the early nineties, having minimal details, characters devoid of emotion on their faces, which are only able to make robotic and unnatural movements.On the other side, the flashbacks included on "Dead Space: Aftermath" are done in a anime design, which isn't much better either, but it almost look good in comparison with hideous computer animation used in the parts of the movie which take place in the present.None of the stories were particularly good nor interesting, and all of them were a bit predictable and dull.While the premise of showing the same events from different perspectives was certainly interesting and with lots of potential, the overall result still lefts too much to be desired.However, I do think that this was an improvement in comparison with the uninspired "Dead Space:Downfall". Even when this wasn't a very successful experiment, at least it's a step in the right direction.

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cattrelc

I haven't played any of the games or watched any of the other movies. In fact, I didn't even know that there were other movies until I finished watching this waste of a film and logged onto IMDb to tell everyone to not waste a minute of their life on this! As if the story wasn't contrived enough, the animation style varies wildly throughout the movie. A couple of the sequences look OK but most of them are pretty poor. Plastic, Poser animations for the characters and cookie cutter backgrounds. I don't understand how things like this get made. You would think that at some point in the production, someone who had seen a decent animation would have told these folks to stop wasting their time!

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xamtaro

Film Roman is at it again. This time, they have gone back to the "Dead Space" Franchise and crafted yet another prequel similar to their prior work on the prequel to Dead Space 1 called "Dead Space Downfall". Dead space Aftermath is a loose prequel to Dead Space 2 that utilizes the "animatrix technique" of having different animation studios do different segments of the show. While Dead Space downfall was not exactly an animation Masterpiece, Dead Space Aftermath takes it all down a notch.Set after the events of Dead Space 1, The USS O'Bannon is sent to the planet Aegis VII to prevent it from destabilizing. This is a cover for their true mission of retrieving fragments of an alien artifact presumed destroyed in the first game. Contact is lost with the O'Bannon until it is rescued by a team of space marines. Within, they find a hell house of mutilated horrors only four survivors who are promptly captured and taken for interrogation. As each survivor reveals the horrific events that transpired on the O'Bannon, each of their flashbacks are rendered in four unique Korean animation styles from some of the teams that worked on Dante's Inferno: an Animated Epic. The problem here is that unlike Dante's Inferno which had a central character that was developed over the course of the movie, Dead Space Aftermath has four central characters that remain one dimensional and wholly forgettable throughout. They are typical stock characters seen before in so many space based horror movies.The "present day" framing story footage is rendered in cel shaded CGI by South Korean "Digiart productions" and "Fx Gear studios", the company that made that cringe worthy "Shark Tale" ripoff called "Shark Bait". While the rendering on spaceships and the Marine suits in the dark look quite good, the human characters set against the detail-less backgrounds look like they belong in the late 90s. Movements are stiff and lifeless, hair looks like play-dough worms, clothing folds are non existent and the flat colors just make it all worse. It looks less like Appleseed and more like the worst episodes of Jimmy Neutron or Clone Wars.The flashbacks too are of varying quality. THey each detail different parts of the doomed mission from the characters' individual point of views and it is up to the audience to piece it together for the whole story. The different animation styles and slight inconsistencies actually work here as they represent the highly subjective and bias prone nature of personal recollection. For example, the strong willed Doctor Cho sees herself as this tall leggy hot babe in her flashback while Stross sees her, his extramarital girlfriend, as a manipulative slut with heavy make-up in his flashback. First up is the mentally unstable token big black man, Kuttner, who suffers from hallucinations of his dead daughter. It is done in a decent American-ish art style with good quality animation by Dong Woo Animation studio (Masters of the Universe 2002, Ultimate Avengers) and Tokyo Anime Award winner Tae Ho-Han (Africa a.F.r.I.c.A). Stargate SG1's Christopher Judge masterfully portrays the broken man pushed over the edge of despair and desperation. Its only flaw would be the extremely slow first half which is all talk and no tension. Boring.Next is a flashback courtesy of the stereotypical tough guy, Borges, who seems to alternate between being Hispanic or white with each new segment. Curiously, his version of his scuffle with Kuttner shows him putting up a decent fight while in Kuttner's version, Borges went down in seconds. Anyway, this segment is done by the same team who also did the "Fraud" level segment of Dante's Inferno(JM Animation studio and Kim Sang Jin), arguably one of that film's worse looking segments. Borges' flashback is also the worse looking here. A higher level of art detail and rich colors is offset with unnatural character movements, some animation shortcuts and ugly anime-styled character designs (what big teeth they have) which tend to go off model. Not to mention the CGI ships and fake looking flames effects which clash horribly with the traditional 2D animation.Stross, the half crazed scientist having an affair with Dr Cho, is the third flashback. Jong Sik Nam and Dong Woo Animation, who did Batman Gothma Knight's Deadshot segment and the "Lust" segment of Dante's Inferno, present the most fluidly animated Dead Space Aftermath flashback. The atmospheric colors, creative shot angles and highly detailed artwork (a cross between Aeon Flux and typical Korean Anime) add a dynamic touch to Stross' brush with artifact induced insanity. THe tension and action finally amps itself up, but if feels a little late. The segment's only shortcoming is in some obviously unfinished background art. Doctor Cho's flashback connects the O'Bannon mission back to the opening scene of the movie. This one is, while not the worst, a mixed bag. Cho's voice actress has a tendency to over act a lot to the point of cheesiness. The animation is rife with short cuts and "jitter camera" effects while stylized character designs look like dragonball Z rejects, all overly beefy and stuff. But at least it had a high level of detail and some good action. The varying quality of the entire movie makes giving a rating hard.Two great segments are offset by three not so great ones. It lacks the deeper philosophical themes and character development of Dante's Inferno. It also lacks the straight forward violence, plot consistency and sense of tension of Dead Space downfall. Ultimately the entire production feels mediocre and lifeless, almost as if Film Roman could not afford better CGI artists or first rate studios animation like Manglobe or Production IG. The story is inconsequential in its lead in to Dead Space 2 and filled with a lot of wasted potential.

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