Video Games: The Movie
Video Games: The Movie
PG | 18 July 2014 (USA)
Video Games: The Movie Trailers

From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.

Reviews
John White

I am a video gamer. I have collected everything from 8 bit to present generation -- and this is by far the least accurate and most lopsided documentary I have ever seen. According to this movie nobody made any historical contributions except Nintendo and Sony. Sega got maybe a 30 second mention as did Microsoft. PC Gaming is barely mentioned. Just about completely skipped arcade game companies like Capcom (Streetfighter II really revitalized arcades) or SNK, too. How can you talk about Super Nintendo exclusively for 16 bit? Genesis sold nearly the same # of consoles. Even NEC managed to sell 10 million during this generation and its not even mentioned as a footnote.Terrible, awful -- clearly not worth the 5 bucks I paid for the DVD. So bad -- not even worth it for FREE on Netflix. Watch Atari: Game Over instead -- a vastly more fun documentary.

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breakdownthatfilm-blogspot-com

A video game's basis goes back to technology. Technology is what got us to this point today. The internet and several other mediums are the very things that allow billions of people around the world to communicate the way we currently do. Just imagine how much slower the world would move without it. Not only this, but there would also be various other things missing as well. In this documentary, first time feature writer/director Jeremy Snead, gives us this intriguing movie about the history of video games, how they came to be, evolved and continue to endure today.Best known for playing Samwise 'Sam' Gamgee from The Lord of the Rings franchise, Sean Astin narrates the documentary through assorted lenses. Initially to brief their audience, Astin and Snead chuck out a bunch of statistical information about video games. Topics like what percentages of age groups play them, how many play between each gender and how many roughly per home. It's an efficient ice breaker to help their viewers understand just how significant video games are right now (of course those numbers will change over time). After this, the real captivating information begins to unfold starting from the beginning. Who invented the video game? It's interesting to know because for those who are in engineering, probably would not have much of a clue because video games are a marriage between science and art. Most of the time, engineering schools stick to the science and do not include the art.The other subjects discussed are the types of roadblocks the gaming industry came across. One of the biggest issues mentioned was the video game crash after the release of Atari's E.T. in 1983, which also was covered by The Angry Video Game Nerd for anyone who follows cinemassacre.com. Other problems such as the affects of simulated violence on children and the whole universal perspective of gamers as a community are also talked about; along with the possibility of future gaming in general. Plus, gaming as a culture has had a massive effect on how people live today as well. It may seem like there's not many, but there's more to it. The fact that there's an underground society that only casual gamers might not have even considered. Gaming has a big following - no doubt about that. These are just a few of several subtopics examined throughout the film's running time.As an actual documentary, it's largely solid. The crew was able to get multiple interview snippets of various people who either worked on video games, actors or even the creators themselves. To name a few; Zach Braff, Cliff Bleszinski, Chloe Dykstra, Donald Faison, Chris Hardwick, Wil Wheaton, Max Landis (story writer to the cult film Chronicle (2012)) and Nolan Bushnell (creator of Atari). When it came to visuals, the majority of the film cuts to a time line with numerous icons that showcase the particular year, thus segueing into the next topic of discussion. That's not all though. The crew also likes to insert a diverse amount of video game clips from different eras and even home videos of people playing games or news anchors of different broadcasting stations. It gives it a very nostalgic feel.The cinematography, also provided by writer/director Jeremy Snead, has the ability to show the culture of video games today. Examples like this are the conventions people attend, the massive competitions that take place in super stadiums and the atmosphere of which the culture has grown from. It's actually somewhat overwhelming because of how passionate these people really are. The only minor flaw to this documentary is Craig Richey's score. Viewers should be able to hear from time to time with its soft piano and occasional nostalgic 8-bit songs, but it gets overshadowed frequently. This is either due to the inclusion of contemporary music or just because it wasn't emphasized at the right time. This also isn't Richey's first composition so I wonder if he didn't think all that much effort was needed. Oh well, it's still very cool to watch.This documentary pretty much covers all bases here on video games. Even though it's musical score isn't as effective as it could; the writer/director is able to give its viewers and fans the best information available about why gaming is so popular and how it became that popular.

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Mecandes

Calling this "The Movie" is a little ostentatious; it's actually a TV- style documentary — and I have to say I was quite disappointed. In short, it felt like a 2-hour long commercial for the video game industry.Funded through Kickstarter and making close to double what it was asking, their pitch claimed this would be "the first ever in depth feature length documentary about the video game industry & the culture it's created," a claim which is demonstrably false... but one of the reasons they said they should be backed is because they would "tell the whole story... not just part of it." In this regard, the finished documentary completely fails. It's not hard to see why they needed to use Kickstarter to drum up funding; better and more professionally made feature length documentaries already exist, and this one apes most of their style while adding little to the subject.One of the tricks that "Video Games: The Movie" has up its sleeves is this: it's constantly tickling your nostalgia bone through frequent fast montages of video games of yore. You'll see an obscure game you forgot you loved and think "Wow! I remember that one!" It's like the book "Ready Player One" in that regard; by merely mentioning something nostalgic, it's able to somewhat piggy-back on the feelings that memory brings... rather than inspire feelings on its own merits.These documentaries always need talking heads, and what puts this one straight into the lower level of "television documentary" is the inability to give voice to actual industry veterans and people of importance to the gaming industry. These lesser documentaries always seem to fall back on using famous (or more attractive) people more than they use people of actual import to the topic, and that's definitely the case here. Wil Wheaton, Alison Haislip, Chris Hardwick, Chloe Dykstra... these are all fine entertainers to be sure, but you'll find little or no relationship with the games industry in any of their Wikipedia articles. Now, having famous actors talk about the influence of video games on their lives is fine — more interesting than any Joe Blow off the street, I'm sure — but these people are given way too much screen time, far more than the actual people from the industry. Much more valuable is hearing what Nolan Bushnell, Ed Fries, David Crane, Hideo Jokima, and the likes have to say about the industry. They're there, but edited down to small sound bites.And correct me if I'm wrong, but I'm not sure they actually included interviews with ANY women at all who actually work(ed) in the games industry? Early on, they inform you that 47% of gamers are women, but ironically the documentary then itself immediately pushes women aside... leaving the representation of women confined to the couple of talking- head actresses and visuals of all of the deplorable imagery of the tropes Anita Sarkeesian has been pointing out. (I daresay you'll learn more eye-opening facts about video game history from Anita's Kickstarter project than this one...) Where are Amy Hennig, Jade Raymond, Robin Hunicke, Jane McGonigal, Kim Swift, Rhianna Pratchett, and all the rest...? So much for telling "the whole story."Another major problem with this documentary is that it clearly comes from the angle that home video game consoles are the only really important story in the history of video games. It skips pretty quickly over arcade games, and with the exception of mentioning Doom, it completely ignores the home computer revolution that changed video games in huge ways. Apple II, Commodore 64, Atari ST, Amiga... IBM PCs and the advent of dedicated 3D video cards... none of this gets so much as a mention... and yet arguably the biggest game of modern times, World of Warcraft, owes everything to the Ultima series that began on home computers, the risks Richard Garriott took with Ultima Online, and the development of PC gaming technology. Again, so much for telling "the whole story."Other mishaps had the effect of pulling me out of the narrative; just a couple of examples: while someone speaks about the influence of the Atari 2600 version of Space Invaders, they show footage of the arcade version instead (there's a big difference). When the PS3 is introduced, it's done with the iconic music of the Halo franchise playing in the background — which was exclusive to Xbox. These inconsistencies happen throughout.On a positive note, I have to say, one of the best things they did with their Kickstarter money was invest in the creation of an animated visual time-line. It becomes absolutely essential to the documentary, because the narrative ends up meandering all over the place. Prepare to watch the time-line fly forward, and then backward, and then forward, and then backward, making it possible to understand where you are in the disjointed story. All that said, you're not going to watch this documentary and hate it... it's enjoyable enough... but you won't really learn anything, and you won't remember it for long. Alas, this is yet another example of a Kickstarter project that greatly overstated what it would ultimately deliver. Unfortunately, the world really could still use the documentary that they originally pitched to backers. Hopefully one day we'll get one.In the mean time, if you're looking for more than what "Video Games: The Movie" has to offer, see if you can find "Video Game Invasion: A History of a Global Obsession" from 2004, or the Discovery Channel's 5-part "Rise of the Video Game" documentary series from 2007. Neither are perfect — the later seems a bit obsessed with a connection between video games and war, for example — but both have more to offer, I think.

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Kirk Ostojic

I don't consider myself a gamer. Of course I've played video games. Growing up, my siblings and I would play on our Nintendo 64, Play Station 2, and Game Boy Advance. I still play video games with my friends, but not consistently. I don't have the knowledge that some of my friends do about video games. I was interested in watching this film though, because I knew little about the video game industry and was curious. Jeremy Snead's "Video Games: The Movie" is a documentary about video games that is broken up into 4 clear sections: history, culture, creation, and future. Throughout these 4 sections, Sean Astin narrates and a collection of video gamers and creators tell us about video games, what they mean, how we use them, where they were, where they're going, and why so many people love them.The first half an hour or so bursts with energy and gives us an overview of the history of video games. The opening credit sequence is fun and is a tribute to video games. Although it feels rushed, has missing parts, and can be a little hard to keep up with, it keeps you engaged. The rest of the film jumps around and fills in the blanks throughout the other sections. I'm not sure why Snead did this. Why not give a complete telling of the history of video games from start to finish? "Video Games: The Movie" feels kind of broken up when it could have been more of a holistic documentary. It could have been stronger in storytelling, but it still works.Sean Astin has fun being a narrator and the people being interviewed have a deep passion for video games. Snead does a great job of capturing the love of video games and what they mean to our society. You may not always get the small details of who built what and why, but you get the essence of video games and why they have been so successful and ingrained in our culture. Snead's "Video Games: The Movie" has its speed bumps and may not capture all the gritty details about the video game world, but it's a good overview of video game history and culture that captures the love people have for video games. Going into this knowing little about the video game world, I feel like I know much more about them now. I want to go out and play some video games now.

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