Return of the Living Dead: Necropolis
Return of the Living Dead: Necropolis
R | 15 October 2005 (USA)
Return of the Living Dead: Necropolis Trailers

In an attempt to rescue their friend from an evil corporation, a group of teenagers end up releasing a horde of bloodthirsty zombies.

Reviews
GL84

After a motorcycle accident, a mysterious abduction leads a group of friends to break into a secure chemical complex that's experimenting with bringing the dead back to life and accidentally free them upon the facility forcing them to escape it's zombie-filled halls to get out.This was quite the fun and enjoyable effort that has a lot to like about it. One of the better features of this one is the rather enjoyable action here, which is incredibly fun for this one containing as much as it does. The entire second half here is practically built around action scenes which begins with the break-in here to their search of the facility grounds before the zombies are unleashed, which is the really enjoyable part of all this. Their initial release where they overwhelm the guards, the creatures overtaking the lobby and the swarming of the personnel makes for some highly exciting and thrilling scenes in here, and when combined with the action scenes against the group of friends makes this all the more fun. The fun here extends to a healthy amount of chasing through the building, shootouts attempting to escape and failing victim to traps laid out where the zombies get the drop on the gang trying to get out which make this all sorts of fun while also providing the kind of thrilling action needed to give this one the relentless pace this film features. Combined with the use of the deformed mutants and the police's containment efforts, these here are what work nicely in this section. Likewise, the fantastic make-up work on the zombies and the natural prosthetics used for the wounds and gore all make-up the film's good points which are enough to overcome he minor flaws here. The biggest flaw here is the incredibly contrived nature that sets this one in motion, which seems a bit too unrealistic to occur in this manner and seems far-fetched on the whole. The only other flaws to this one is the rather extended amount of time that occurs before anything stats as this one gets way too overlong with the shady experiments and the group hanging out beforehand which just slows this one down. The finale saves it, which is enough for this one to get a lot right about it.Rated R: Graphic Violence, Graphic Language, and children-in-jeopardy.

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chaos-rampant

This is one to point and laugh. Ironically if you're not a fan of schlocky b-horror, affectionately if you are. I am and had fun with the stupidity herein. A young guy running a motocross bike has a minor accidenet, is transported to the hospital, only to be proclaimed dead to his friends. In the bizarro-world the movie takes place, a hospital can proclaim you dead without having to worry about producing a body. His friends discover he's alive, kept by a villainous mega-corporation who conducts mysterious medical experiments. This is the type of film where a bunch of friends huddle over a laptop to "hack" into a company's system. There's some gun-crazed splatter zombie action in the second half, and Necropolis makes concessions to the legacy of its franchise by having zombies (not Tarman though) bellow "BRRrrainsss!", a zombie picks up a phone to say "Send more security guards" in obvious homage and the familiar gooey green ooze leaking from barrels is the source of bodily evil, but in tone and feel, this is far from the Return of the Living Dead films we loved. The ROTLD films were no Romero to begin with, but they had a campy 80's edge I could appreciate. This is MST3K. Watch it for a laugh.

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seveleniumus

This movie is horrendous! It's undeniably one of the worst movies of all time it's up there with disaster/epic movies, return of the Texas Chainsaw Massacre, Mangler and the others, Manos: the hands of fate looks like masterpiece in comparison to this mess. So now, after experiencing this nightmare I fell I MUST warn the other unfortunate souls who may be going through Return of the living dead series and are contemplating to watch part 4 of it. Don't do it! And here's top 5 reasons why.5. Why secret lab of a massive corporation, holding mass destruction weapons have no guards in it? There were like two fat perverts, college student and random guy with a gun in all the building "guarding" all the stuff they were developing for "world domination." What's the point of having "minimum" or "maximum" guard sectors if there aren't anyone to guard anything? Jeez...4. There are like hundreds of gaping plot holes and plot lines witch just go nowhere and are never explained so it's pretty much crystal clear that they were just making stuff up while they were going along - incompetent bastards. All the movie is like random mess of generic plots taken from any random movie they could get their hands on and I don't even talk about horror movies only - that would be too convenient.3. You can clearly tell they felt really confident while making this garbage - throwing in cocky dialog and smart-ass wannabe lines like - "Lead, follow or get out of the way" what does that even mean? It's like saying go, walk or stand in one place. Like "so"? What are you trying to tell? And they felt really proud of this line because they used it two times.2. Acting. Again, this movie has one of the worst acting performances of all time, everyone sucks, and you can see that they aren't even trying, they don't even care. Main villain smile all the freak-in time like he is a joker from batman with permanent grin on hes face and half of the cast talks through their teeth, you can see more emotion in local children play than here.1. Creators haven't watch any movies of the series, no kidding, they just assumed it works like all the other generic zombie flicks and gone along with that idea, but the problem is that Return of the living dead doesn't follow the exact formula of zombie movies and the main difference in the series is that you can't kill the zombies - if you want them gone you must burn them to ashes and even then you must be careful because if it comes in contact with any kind of entity - living or dead they get infected and you get more zombies. How long do you think it takes for them to break this main rule? How about 5 minutes? 5 minutes into the movie zombie gets shot in the head and he dies, and I would even be OK with that if they explained that like some other generation or type of that stuff but they don't - hell, they even show the classic containers at the beginning, the doctor even brings back to life a separate hand at one point - what the hell? How does it work? If separate limb can live without a body why can't it live when it's brains get bashed out? Does it make sense to anyone? Hell, they kill zombies with their BARE HANDS in this abomination of a movie. Morons made this mess...And if you're not convinced yet just remember that these are just top 5 - there are hundreds and hundreds of other little things which just pile up onto one another to make this THING unbearable to sit through. So don't watch it! You were warned!

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Roger Southgate

> More than 20 years have passed since John Russo's feud with George Romero finally spawned his uniquely comic take on the zombie genre; but whilst 1988's Part 2 kept the spirit of the original alive, and the third instalment took an unusual but welcome departure that in essence paved the way for smoulderingly sexy undead-anti-heroines in the early 90s (not least Resident Evil's Alice), the most recent additions to the franchise would well leave anybody that may have questioned the quality of Romero's work in light of Diary of the Dead feeling that their criticism was groundless when this is what's being produced as an alternative. > It's literally only minutes before we get our first glimpse at what we're all eagerly anticipating from a series that last got a sequel when plaid was still in fashion, and surely enough the characteristically B-Movie approach to horror storytelling is present and correct as those ill-fated barrels fall once more into the hands of a malevolent weapons developer whose intentions are for his paymasters world domination at any cost. The predictable narrative focuses around Julian (John Keefe), a High school student who in the company of his arson obsessed younger brother (Alexandru Geoana), have lost both their parents during their employ at Hybra Tech: a veritable Walmart meets the Soylent Corporation amalgamation whose unhealthy yet secretive interest in the undead inevitably leads to trouble for all concerned. Of course what nobody could have possibly seen from a mile away was that the same malevolent weapons developer just happens to be Uncle Charles (Peter Coyote), the primary care giver to the unfortunately doomed orphans who fall into his care. > However despite this perfectly acceptable, albeit far-fetched re-introduction to the series, the request for "brains" from cloudy eyed monsters begins to fade like a distant memory while we, the viewing audience, are pushed back from the edge of our seats and are forced to endure the monotonous antics of a predictably clichéd menagerie of practically indistinguishable teenagers as they attempt to sloppily lay down the building blocks of a decidedly familiar world permeated in all facets by the series unscrupulous answer to Resi's Umbrella Corporation. Queue one minor motorcycle accident later involving Julian's bestest bud (Elvin Dandel), and his reportedly suspicious death leads our hapless heroes to dig a little deeper, finding that he is in fact alive and well in the custody of Uncle Charles. Sure enough this leads them to discover the nature of his ungodly "research", and to Necropolis, as well as the realisation that the death of Julian's parents may not have been so accidental after all. > Of course what I have failed to mention thus far is that the story is excruciatingly slow to get started, and despite an initial offering, it feels like some considerable time before we really get another glimpse of any action; a tremendous downfall for a movie that has one primary responsibility in that it should be ready to deliver hordes of zombies from as early as feasibly possible. Even when the so-called action can be said to begin when the startling gravity of the situation first strikes our heroes, a moment that most films of the genre share, the resulting confrontation left a questionable taste in my mouth as what is usually a tense and horrifying moment as moral deliberation by usually peaceful everymen is quickly outweighed by the need to survive, was instead replaced by an eagerness to seemingly murder two eccentric hobos in a sewer without ascertaining the danger they posed. Even this moment was fairly lacklustre however with no member of the cast looking remotely fazed by exploding heads or the possibility of walking corpses. Their reactions here were largely indicative of their portrayal throughout the entire piece, and left me yearning for the over-the-top and cartoonish frolics offered by O'Bannon's original. > Even quicker than a reanimated body can suck out the innards of a skull, it became painfully clear very early in proceedings that everything that was so lovable about the original instalment has been entirely lost; replaced instead with a moodier and more serious atmosphere that not only feels artificial and ultimately prevents an audience from being drawn in, but that fans simply do not expect. However even this unsuccessful change in style and execution thereof does nothing to distract from rudimentary problems stemming from the bland and mediocre dialogue as the cast of forgettable no-names, with as much acting prowess on screen as your average High School drama class, go through the motions as they churn out their lines without an iota of impact. > Overall what we see on screen is dull and predictable, and what action there is on offer is largely samey and unimpressive. Attempts to cover up this failing and educe some tension with a heavy-metal soundtrack are laughable, and not unlike the amateurish offerings from 17 year olds found in almost any Media class. It is only fair to say that for what was clearly a low-budget production many of the special effects were passable if not a little underwhelming, and the zombie make-up was to a far greater standard than I had expected. I even managed to squeeze out an otherwise suppressed titter when an homage to the original reared its head when one of the ghouls used a radio to request that someone "send more security guards" as the outbreak finished snacking on the clerk at the front desk. In short however, Return of the Living Dead IV: Necropolis can be described as nothing more than a thoughtless by-the-numbers Resi knock-off executed by a director with limited experience and stunted vision as attempts are made to cash-in once more on a tired series. I get the distinct sense that the fifth instalment, filmed simultaneously as its numerical predecessor, will be just as disappointing. I dare say I will find out shortly enough as much like the waning zombie genre itself, I am a glutton for punishment

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